Terrain & site contextTerrain & site context
Bring the site with you. Real terrain, neighboring buildings, and the boundary traced from the map.
Place the house at its coordinates, test directions while they're still cheap to change, and show the client something they can walk through.
Bring the model in from Revit, Archicad, SketchUp, or IFC. Nothing gets migrated, and nothing changes about how you document.
Terrain & site contextTerrain & site context
Bring the site with you. Real terrain, neighboring buildings, and the boundary traced from the map.
Element-level modelsElement-level models
Walls, doors, and windows stay editable after import. Not a sealed mesh you can only look at.
Discipline-specific agentsDiscipline-specific agents
Around forty skills across structure, envelope, interiors, and analysis. Loaded when the work calls for them.
Deep researchDeep research
Research runs inside the project and keeps what it finds. Reports, sources, and documents attached to the work.
MultiplayerMultiplayer
Design in the same model, at the same time. Cursors, comments, and voice.
Objects & materialsObjects & materials
Parametric objects and real materials, placed and applied in the scene.
Works everywhereWorks everywhere
Any browser. Any machine. No installs, no exports, no version conflicts.
Houses, built in Harth

Import from Revit, Archicad, SketchUp, or IFC, with elements and coordinates intact.
Real terrain at real coordinates, with the neighboring buildings around it and the boundary traced from the map.
Move the massing, fit out the plan, run the sun study, check the numbers against real geometry.
Renders and a walkthrough off the model, collected into a board. Share a highly curated link, not the workspace.
You can build walls, slabs, and stories directly, or start from a 3D template. Most practices model in CAD and bring it in.
