Terrain & site contextTerrain & site context
Bring the site with you. Real terrain, neighboring buildings, and the boundary traced from the map.
Bring the layout in from your original model, place appliances and cabinetry at real dimensions, and work with agents that understand clearances, workflow, where light falls, and how people move through a practical kitchen.

Bring the model in from Revit, Archicad, SketchUp, or IFC. Nothing gets migrated, and nothing changes about how you document.
Terrain & site contextTerrain & site context
Bring the site with you. Real terrain, neighboring buildings, and the boundary traced from the map.
Element-level modelsElement-level models
Walls, doors, and windows stay editable after import. Not a sealed mesh you can only look at.
Discipline-specific agentsDiscipline-specific agents
Around forty skills across structure, envelope, interiors, and analysis. Loaded when the work calls for them.
Deep researchDeep research
Research runs inside the project and keeps what it finds. Reports, sources, and documents attached to the work.
MultiplayerMultiplayer
Design in the same model, at the same time. Cursors, comments, and voice.
Objects & materialsObjects & materials
Parametric objects and real materials, placed and applied in the scene.
Works everywhereWorks everywhere
Any browser. Any machine. No installs, no exports, no version conflicts.

Import from Revit, Archicad, SketchUp, or IFC, with elements and coordinates intact.
Real terrain at real coordinates, with the neighboring buildings around it and the boundary traced from the map.
Move the massing, fit out the plan, run the sun study, check the numbers against real geometry.
Renders and a walkthrough off the model, collected into a board. Share a highly curated link, not the workspace.

Base Cabinet – Drawers

Kitchen Wall Shelf Unit

Countertop Microwave

Dishwasher

Counter Top with Sink

Freestanding Range

Tall Pantry Cabinet

Base Cabinet - Sink
Apply materials to elements and surfaces, then render each direction off the same geometry.
